chore: shift all ports by +40000 to avoid defaults
8080->48080, 8889->48889, 8888->48888, 9997->49997, 8189->48189 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
+6
-6
@@ -16,7 +16,7 @@ writeQueueSize: 512
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###############################################################################
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api: yes
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apiAddress: 127.0.0.1:9997
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apiAddress: 127.0.0.1:49997
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###############################################################################
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# WebRTC (WHIP ingest + WHEP playback)
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@@ -25,10 +25,10 @@ apiAddress: 127.0.0.1:9997
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webrtc: yes
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# HTTP listener for WHIP/WHEP signaling (SDP exchange).
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# NPM proxies /whep/* and the OBS WHIP target (localhost) to this.
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webrtcAddress: :8889
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webrtcAddress: :48889
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webrtcEncryption: no # TLS is handled at NPM; this listener is LAN/localhost only
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# Dedicated UDP port for SRTP media. NPM Stream forwards public UDP 8189 here.
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webrtcLocalUDPAddress: :8189
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# Dedicated UDP port for SRTP media. NPM Stream forwards public UDP 48189 here.
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webrtcLocalUDPAddress: :48189
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# No TCP fallback - we only want a single UDP path for simplicity.
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webrtcLocalTCPAddress: ''
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# Tell browsers to send media to the public hostname.
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@@ -48,7 +48,7 @@ webrtcTrackGatherTimeout: 2s
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###############################################################################
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hls: yes
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hlsAddress: :8888
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hlsAddress: :48888
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hlsEncryption: no
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hlsAlwaysRemux: no
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hlsVariant: lowLatency
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@@ -77,7 +77,7 @@ pathDefaults:
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paths:
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# The single stream path. OBS publishes here via WHIP
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# (http://localhost:8889/game/whip), friends watch via WHEP
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# (http://localhost:48889/game/whip), friends watch via WHEP
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# (https://stream.hetherman.cloud/whep/game/whep).
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game:
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source: publisher
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+12
-12
@@ -4,7 +4,7 @@ Configures NPM to:
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1. Serve `https://stream.hetherman.cloud` with TLS + Authentik forward auth,
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reverse-proxying HTTP traffic to the Windows gaming PC.
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2. Forward public UDP 8189 (WebRTC media) to the gaming PC via an NPM
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2. Forward public UDP 48189 (WebRTC media) to the gaming PC via an NPM
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**Stream** (L4 UDP proxy).
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Replace `<PC-LAN-IP>` with the LAN IP of the Windows gaming PC
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@@ -22,9 +22,9 @@ Make sure your router forwards these to NPM (not to the PC directly):
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| Proto | External port | Internal target |
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|-------|--------------|-------------------|
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| TCP | 443 | NPM host, 443 |
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| UDP | 8189 | NPM host, 8189 |
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| UDP | 48189 | NPM host, 48189 |
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(TCP 443 is probably already forwarded for your other services; UDP 8189 is
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(TCP 443 is probably already forwarded for your other services; UDP 48189 is
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the new one for this app.)
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## 3. NPM Proxy Host (HTTP)
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@@ -38,7 +38,7 @@ In NPM, **Hosts -> Proxy Hosts -> Add Proxy Host**.
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| Domain Names | `stream.hetherman.cloud` |
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| Scheme | `http` |
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| Forward Hostname | `<PC-LAN-IP>` |
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| Forward Port | `8080` |
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| Forward Port | `48080` |
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| Cache Assets | off |
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| Block Common Exploits | on |
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| Websockets Support | **on** (WebRTC signaling works without this, but it costs nothing) |
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@@ -49,9 +49,9 @@ forward-auth gating).
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| Location | Scheme | Forward Hostname | Forward Port |
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|----------|--------|------------------|--------------|
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| `/whep` | `http` | `<PC-LAN-IP>` | `8889` |
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| `/hls` | `http` | `<PC-LAN-IP>` | `8888` |
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| `/v3` | `http` | `<PC-LAN-IP>` | `9997` |
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| `/whep` | `http` | `<PC-LAN-IP>` | `48889` |
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| `/hls` | `http` | `<PC-LAN-IP>` | `48888` |
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| `/v3` | `http` | `<PC-LAN-IP>` | `49997` |
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**SSL tab:**
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@@ -72,13 +72,13 @@ In NPM, **Hosts -> Streams -> Add Stream**.
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| Field | Value |
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|-------------------|---------------|
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| Incoming Port | `8189` |
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| Incoming Port | `48189` |
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| Forward Host | `<PC-LAN-IP>` |
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| Forward Port | `8189` |
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| Forward Port | `48189` |
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| TCP | **off** |
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| UDP | **on** |
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Save. NPM (nginx `stream` module) now forwards public UDP 8189 to MediaMTX
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Save. NPM (nginx `stream` module) now forwards public UDP 48189 to MediaMTX
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on the gaming PC. This is the path WebRTC media takes after ICE negotiation.
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## 5. Verify
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@@ -95,7 +95,7 @@ on the gaming PC. This is the path WebRTC media takes after ICE negotiation.
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`/hls/game/index.m3u8`, and `/v3/paths/get/game` all return 200 (and not
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401/302).
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4. **UDP stream:** with OBS streaming, tail the NPM container logs - you
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should see entries from the stream module for UDP connections on 8189.
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should see entries from the stream module for UDP connections on 48189.
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Alternatively, from the NPM host run
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`tcpdump -n -i any udp port 8189` and confirm packets flow while a
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`tcpdump -n -i any udp port 48189` and confirm packets flow while a
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viewer is connected.
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+13
-13
@@ -8,7 +8,7 @@ Prerequisites:
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- OBS Studio 30.0 or newer (WHIP output is built in from 30.x onward).
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- You already ran `.\scripts\install.ps1` in an elevated PowerShell, so
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`bin\mediamtx.exe` exists and the `GameStream-UDP-8189` firewall rule is
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`bin\mediamtx.exe` exists and the `GameStream-UDP-48189` firewall rule is
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registered (in the disabled state).
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## 1. Load the OBS script
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@@ -22,10 +22,10 @@ Prerequisites:
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| MediaMTX binary | `<repo>\bin\mediamtx.exe` |
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| MediaMTX config | `<repo>\config\mediamtx.yml` |
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| Frontend directory | `<repo>\frontend` |
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| Frontend HTTP port | `8080` (default) |
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| Firewall rule name | `GameStream-UDP-8189` (must match the rule created by install.ps1) |
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| Frontend HTTP port | `48080` (default) |
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| Firewall rule name | `GameStream-UDP-48189` (must match the rule created by install.ps1) |
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| Public URL | `https://stream.hetherman.cloud` |
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| MediaMTX API URL | `http://127.0.0.1:9997` |
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| MediaMTX API URL | `http://127.0.0.1:49997` |
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4. Check the **Script Log** at the bottom - you should see
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`[game_stream] game_stream.py loaded`.
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@@ -79,7 +79,7 @@ generous headroom. Push to 12000-15000 Kbps if you want higher quality.
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|----------|-----------------------------------------------|
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| Service | Custom |
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| Protocol | **WHIP** |
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| Server | `http://localhost:8889/game/whip` |
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| Server | `http://localhost:48889/game/whip` |
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| Bearer Token | (leave blank) |
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Save.
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@@ -88,9 +88,9 @@ Save.
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1. Click **Start Streaming**.
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2. Check the OBS Script Log - you should see:
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- `Firewall rule 'GameStream-UDP-8189' ENABLED`
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- `Firewall rule 'GameStream-UDP-48189' ENABLED`
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- `MediaMTX started (pid=...)`
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- `Frontend HTTP server listening on 0.0.0.0:8080`
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- `Frontend HTTP server listening on 0.0.0.0:48080`
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- `Viewers can watch at: https://stream.hetherman.cloud`
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3. Open `https://stream.hetherman.cloud` from another device, log in with
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Authentik, and verify video plays.
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@@ -101,12 +101,12 @@ Click **Stop Streaming** in OBS. The script will:
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- Stop the MediaMTX subprocess
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- Stop the frontend HTTP server
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- Disable the firewall rule (`GameStream-UDP-8189` -> disabled)
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- Disable the firewall rule (`GameStream-UDP-48189` -> disabled)
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Verify the firewall state from PowerShell:
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```powershell
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Get-NetFirewallRule -DisplayName "GameStream-UDP-8189" | Select-Object Enabled
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Get-NetFirewallRule -DisplayName "GameStream-UDP-48189" | Select-Object Enabled
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```
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Should report `False` while not streaming, `True` while streaming.
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@@ -116,17 +116,17 @@ Should report `False` while not streaming, `True` while streaming.
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- **"MediaMTX binary not found"** in the script log: the path in the script
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properties panel is wrong. Re-select it with the file picker.
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- **OBS cannot connect to WHIP**: MediaMTX did not start. Check the script
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log for the actual reason; most commonly a port conflict on 8889 or 8189
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log for the actual reason; most commonly a port conflict on 48889 or 48189
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(another process is already using them).
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- **Viewers see "Stream offline"** even after you click Start Streaming:
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- Check that the MediaMTX API returns `ready: true`:
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`curl http://localhost:9997/v3/paths/get/game`
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`curl http://localhost:49997/v3/paths/get/game`
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- Check OBS's own streaming indicator - if it's red, OBS is not actually
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sending to WHIP. Verify the URL and that the custom service / WHIP
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protocol is selected.
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- **Viewers connect but playback freezes after a few seconds:** the UDP port
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path is broken. Verify the firewall rule is enabled (`Get-NetFirewallRule`),
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the router port-forward to NPM for UDP 8189 is correct, and the NPM Stream
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entry points at `<PC-LAN-IP>:8189`.
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the router port-forward to NPM for UDP 48189 is correct, and the NPM Stream
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entry points at `<PC-LAN-IP>:48189`.
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- **Autoplay is blocked / no audio:** browsers start the video muted so
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autoplay works. There is a "Click to unmute" button in the status bar.
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@@ -47,10 +47,10 @@ CONFIG = {
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"mediamtx_binary": "",
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"mediamtx_config": "",
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"frontend_dir": "",
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"http_port": 8080,
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"firewall_rule_name": "GameStream-UDP-8189",
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"http_port": 48080,
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"firewall_rule_name": "GameStream-UDP-48189",
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"public_url": "https://stream.hetherman.cloud",
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"api_url": "http://127.0.0.1:9997",
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"api_url": "http://127.0.0.1:49997",
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}
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@@ -401,15 +401,15 @@ def script_defaults(settings):
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obs.obs_data_set_default_string(settings, "mediamtx_binary", "")
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obs.obs_data_set_default_string(settings, "mediamtx_config", "")
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obs.obs_data_set_default_string(settings, "frontend_dir", "")
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obs.obs_data_set_default_int(settings, "http_port", 8080)
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obs.obs_data_set_default_int(settings, "http_port", 48080)
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obs.obs_data_set_default_string(
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settings, "firewall_rule_name", "GameStream-UDP-8189",
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settings, "firewall_rule_name", "GameStream-UDP-48189",
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)
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obs.obs_data_set_default_string(
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settings, "public_url", "https://stream.hetherman.cloud",
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)
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obs.obs_data_set_default_string(
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settings, "api_url", "http://127.0.0.1:9997",
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settings, "api_url", "http://127.0.0.1:49997",
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)
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+3
-3
@@ -19,8 +19,8 @@
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[CmdletBinding()]
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param(
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[string]$FirewallRuleName = "GameStream-UDP-8189",
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[int]$UdpPort = 8189
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[string]$FirewallRuleName = "GameStream-UDP-48189",
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[int]$UdpPort = 48189
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)
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$ErrorActionPreference = 'Stop'
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@@ -110,6 +110,6 @@ Write-Host " Frontend dir : $(Join-Path $projectRoot 'frontend')"
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Write-Host " 3. Configure OBS Stream output:"
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Write-Host " Service : Custom"
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Write-Host " Protocol : WHIP"
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Write-Host " Server : http://localhost:8889/game/whip"
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Write-Host " Server : http://localhost:48889/game/whip"
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Write-Host " 4. See docs/ for NPM + Authentik setup on your reverse proxy host."
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Write-Host ""
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